El Topo, Natron + Blender + GIMP
Here you have it, a humble homage to Jodorowsky’s “El Topo”:
Alejandro Jodorowsky is one of those creators I like to follow. If you know nothing about him, there is a documentary about his project to do a film adaptation of Dune that is well worth your time.
And a word of warning: this documentary, as all of his movies, goes weird quickly and hard. Take your time.
As you know I like to use Blender everytime I have the opportunity. It’s amazingly fast and it simply does the job. If it has a drawback, I’d say that is the fact that it tries to cover absolutely every base. You can paint, model, animate, do some video edit, camera track, compo, … pretty complete.
But if what you want is posproduction software a la Nuke. There is another free software that is specialized in that: Natron. Heavily, ermh, inspired in Nuke. It can serve your production needs if you’re willing to invest the time and train in it.
As you can see in the shading network, I’m not doing anything fancy. Just adding some merges and switches. I don’t want to change the color or mask anything in that 8 secs piece. And, in essence is a first contact with it.
I must say that I’m pretty pleased. Obviously Nuke is year lights ahead in terms of polishing and tech. But I think is still interesting to keep this close if you plan to do any work with images and color.
The process in itself was as you can expect. First getting the raw footage as a sequence of frames (using Blender) Then adding the text animation into the frames, using Natron and back to blender to the final touches doing some final adjustments, and then, into GIMP. It’s a pretty simple stuff.
As usual the .gif itself was made with GIMP: indexed colors and reescaled to reduce the file size a little bit.